Paddle Ball (Bounce) Using Tkinter and Classes
It's time to move out of the shallow end of the pool. We're going to drop our sgfx module like a bad habit and start playing with tkinter directly. It'll take us some getting used to but it's much more flexible than the sgfx interface you've been using.
Directions:
- Go through chapters 13 (p190) and 14 (p205) of Python for Kids--A Playful Introduction to Programming to create a paddle ball game. The author calls this game "Bounce". Whatever.
- Comment your code!
- No really, comment your code!
- Once you finish, name your program using our class conventions: YourLastName_YourFirstName_PaddleBall
- Upload your program to your shared Google Drive folder.